Chapter III - Non-Combat Units
Within a clan, there are almost always personnel who do not serve in a combat role. They may hold a military rank, but they serve in smaller, specialized units in order to meet the clan's needs and ensure it runs smoothly. Many clans operate at least one of these units, however few have all of these non combat units active.
I am not going to say that these units are required by any stretch, and for smaller clans I would actually suggest avoiding them completely. Many of the task these groups perform can be done either by clan leadership, or the average clan member depending on circumstances. However, as a clan grows, it is better to make these dedicated units, to ensure that the quality of the work they do is either maintained or improved.
If your clan eventually chooses to make these small units, make sure the leaders of these units is willing to dedicate his or her time fully to the task. They may participate in clan activities, but make it clear this is their primary objective and responsibility in the clan. With that said, let me list thse non-combat units.
1. Media (1-3 people)
Clans who operate a "Department of Media," are normally well established. The D.O.M. Serves two primary functions.
That is to say the the D.O.M. is in charge of building the public face of the clan in non-diplomatic means. This includes, but is not limited to:
Knowing this, it is a good idea for the D.O.M. To be relatively tech savvy individuals, as well as being skilled in video, and text publicans. If a clan chooses to create a D.O.M., the unit should be very small, only 1-3 people. This ensures they can communicate quickly and effectively, and collaborate easily if needed.
2. Training/Bootcamp (1-5 people)
This one is debatable, but I felt the need to include it. Some clans choice to have each branch train basic recruits directly into the military unit. However, I believe that when a clan becomes large enough, having a dedicated Training unit becomes a good idea, here is why:
3. Forging (1-3 people)
This can be more of a part time job ordeal, and varies heavily by clan. Some clans only really use the same couple of maps for months, while some use new maps every week. Depending on the clan, it may be a good idea to have a team dedicated to ensuring that the clan always has new maps to train on, or play on.
4. Police/Legal (??? people)
I personally believe that the idea of Military Police in the community is very often taken too far. Internal security shouldn't require a massive team, and enforcing clan rules should be done by leadership. However, if a clan member breaks a law, depending on the clan, a trial may be needed. Having a group dedicated to ensuring a fair and effective trial is a good idea, but far from required. This is a luxury.
5. Intelligence
It exists.
- II Power III
I am not going to say that these units are required by any stretch, and for smaller clans I would actually suggest avoiding them completely. Many of the task these groups perform can be done either by clan leadership, or the average clan member depending on circumstances. However, as a clan grows, it is better to make these dedicated units, to ensure that the quality of the work they do is either maintained or improved.
If your clan eventually chooses to make these small units, make sure the leaders of these units is willing to dedicate his or her time fully to the task. They may participate in clan activities, but make it clear this is their primary objective and responsibility in the clan. With that said, let me list thse non-combat units.
1. Media (1-3 people)
Clans who operate a "Department of Media," are normally well established. The D.O.M. Serves two primary functions.
- Recruitment
- Clan Relations to the General Public
That is to say the the D.O.M. is in charge of building the public face of the clan in non-diplomatic means. This includes, but is not limited to:
- Youtube
- Clan Website
- Forums
Knowing this, it is a good idea for the D.O.M. To be relatively tech savvy individuals, as well as being skilled in video, and text publicans. If a clan chooses to create a D.O.M., the unit should be very small, only 1-3 people. This ensures they can communicate quickly and effectively, and collaborate easily if needed.
2. Training/Bootcamp (1-5 people)
This one is debatable, but I felt the need to include it. Some clans choice to have each branch train basic recruits directly into the military unit. However, I believe that when a clan becomes large enough, having a dedicated Training unit becomes a good idea, here is why:
- It allows more 1-on-1 time with recruits, and allows the drill instructors (D.I.'s) to focus on training. By allowing a person to focus on bettering their ability to train new recruits, you increase the quality of recruits.
- By having a dedicated D.I. team, they can serve as a sort of quality control. If the same few people evaluate all new recruits, they can better ensure all recruits meet the same standards.
- Allows for the mainline military units to function without having to worry about under skilled or under qualified members in their units.
3. Forging (1-3 people)
This can be more of a part time job ordeal, and varies heavily by clan. Some clans only really use the same couple of maps for months, while some use new maps every week. Depending on the clan, it may be a good idea to have a team dedicated to ensuring that the clan always has new maps to train on, or play on.
4. Police/Legal (??? people)
I personally believe that the idea of Military Police in the community is very often taken too far. Internal security shouldn't require a massive team, and enforcing clan rules should be done by leadership. However, if a clan member breaks a law, depending on the clan, a trial may be needed. Having a group dedicated to ensuring a fair and effective trial is a good idea, but far from required. This is a luxury.
5. Intelligence
It exists.
- II Power III